Immersive Storytelling in Analogue and Digital Environments:
VR/AR, video games and other digital storytelling tools applied in artistic and cultural fields
Why do we want to have always new experiences? Is it really a novelty that storytelling practices contain gamified elements? Is VR really promising new ways of experiencing storyworlds? Is it important that immersive environments address as many senses as possible? During the 3rd Zip-Scene Conference, we are looking for the answers to these questions and issues. More than 40 speakers will share their research and expertise offline and online. Three keynote speakers will discuss the relation of the science of magic, biodiversity, video games, and VR.
For the first time, you can now purchase an online streaming ticket too. A limited number of tickets are available to participate physically at the conference. In live streaming, some of the presentations won't be available (as requested by the speakers). The streaming link will be sent out on the day before the conference starts.
More than 40 speakers, 3 keynote speakers during 3 days.
Organized by: Zip-Scene; Association for Research in Interactive Narratives (ARDIN), Moholy-Nagy University of Art and Design - Innovation Center; Code and Soda, Artopolis Association.
Shringi Kumari (UK) - video game designer and theoretician focusing on the relation of game mechanics and the science of magic
Mika Johnson (US-CZ) - VR creator, film director, focusing on the relation of immersive storytelling and diversity
May Abdalla (UK) - documentary filmmaker, founder of Anagram, creator of Goliath VR
For more info please visit: https://zip-scene.mome.hu
Supported by: International Visegrad Fund, Association for Research of Interactive Digital Narratives, Moholy-Nagy University of Art and Design - Innovation Center
The organizer reserves the right to make changes to the event program. If necessary, changes may be made to its content, method and organization before or during the event, insofar as these changes do not substantially diminish the described benefits of the event for the participant.